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CU Innovation Forum
Sean Lee is the CEO of d¡¯strict, a digital design company. Lee has been in the design industry for 17 years since joining the company in 2007 and has assumed leadership in 2016. He drew the industry¡¯s attention by producing and directing projects that provided creatives with better working environments, such as <WAVE> and ARTE MUSEUM. Recent projects like <Waterfall-NYC> in Times Square and a'strict — the company's dedicated media artist unit — are born out of his continuous effort to cultivate the potential of media art. A certified public accountant (KICPA), Lee gave up a stable career and chose a path different from his then-cohorts. He has been working tirelessly to innovate the design industry ever since.
Presentation Summary
Facing the Wave of Change
In this talk, Sean Lee, CEO of d'strict, will explore how immersive content has transformed the spaces we live in, drawing on case studies from d'strict's projects that fuse space with immersive experiences. Starting as a small design agency, d'strict has evolved into a global enterprise with significant expansions into North America, China, and Dubai. Lee will share the company¡¯s journey and offer insights into how their innovative ideas have continually created new and transformative experiences along the way.
Graduated with a Bachelor's degree in Film Studies from the College of Arts at Chung-Ang University.
Currently, the CEO of STUDIO FREEWILLUSION, a startup that creates video content using generative AI.
Winner of the Best Film Award and Audience Choice Award at the 1st AI International Film Festival in Dubai
Presentation Summary
Use Cases and Necessity of Generative AI in the K-Content Industry
This presentation introduces practical cases of generative AI currently being utilized in the domestic content industry and reflects on the future ahead.
Jin Woong Oh graduated from the School of Computing at KAIST with a Master¡¯s degree in Software Engineering.
He has over 20 years of experience in software development and organizational management in the startup industry.
Currently, he is the Head of the AI Content Lab and also supports the Engineering Department at thingsflow, working on effectively integrating AI technology into the content and product areas.
Presentation Summary
Survival Story for B2C Content Startups in the Era of Generative AI
Since its founding in 2017, thingsflow has been preparing for the AI era, but the recent rapid advancements in generative AI technology have been beyond our expectations.Jung Kyounghwa worked as a journalist for eight years before joining Viva Republica (Toss) in 2020. In November 2022, she authored A Remarkable Challenge(À¯³ÇÑ µµÀü), a book detailing the development of Toss. She now leads the content team at Toss, focusing on the production and distribution of branding content.
Presentation Summary
Content Branding Strategies for Enhancing the Value of Toss
From the content platform ¡®Tossfeed,¡¯ which has achieved 50 million views, to the bestselling Money Book, we highlight the value of Toss's content branding efforts.
Jiwon Yoon is marketing strategist in Global Business Marketing team, TikTok Korea. She joined TikTok in 2022, bringing with her extensive experience from Deloitte Consulting, where she led various digital projects for leading domestic companies. Currently, she advises brands on effectively utilizing TikTok for advertising in both domestic and international markets through various resources and events.
As a platform leading the short-form trend, TikTok serves as a foundation for numerous domestic advertisers to execute short-form brand content and advertisements, targeting both the domestic market and overseas audiences.
Presentation Summary
K-wave in short-form age: short content, big impact
One of the most influential content trends today is the "Korean Wave" (Hallyu). This presentation will explore how Hallyu manifests in short-form content and the role short-form media plays in the recent Hallyu trend, based on insights from the recent whitepaper jointly published by TikTok and Kantar.Steve Park is the Head of Asia-Pacific Public Policy at Roblox and the author of 'The Great Illusion, The Right Future,' about why people should not panic over new technologies such as robots and artificial intelligence (AI). He also served as the IT Industry Council's Asia-Pacific Committee Chair. Before joining Roblox, Park was the Director of Public Policy at Meta leading public affairs in Korea and Japan for Facebook, Instagram, and Oculus VR. As a business consultant, he advised global companies in the IT, hospitality, energy, and education sectors for Korean market entry and investments. Park began his career working for the Republican National Committee and President George W. Bush's re-election campaign and served as campaign manager for a U.S. Senate race in Vermont. Park holds a B.A. in international relations and an M.A. in government from Johns Hopkins University.
Presentation Summary
How to make money with the Internet: The Past, Present and Future
When the Internet was first introduced, most people thought that it wasn't for them and moved on. However, a few enterprising individuals realized the Internet¡¯s potential to totally change the economy as we know it. Soon, these pioneers paved the way for innovation creating new industries of online advertising, e-commerce, social media and virtual reality. Because of this, we are now entering the artificial intelligence (AI) era, preparing for the next phase of the digital economic revolution.
For the past 28 years Ralph Sosa, has worked in the animation industry for television and film, on
many hit shows from Warner Brothers, Sony and Fox. And now 17 years, working on the Emmy winning TV series ¡°The Simpsons¡±, ¡°The Simpsons Movie¡±, Universal¡¯s theme park attraction ¡°The Simpsons Ride¡±, and special projects like the 3D animated short ¡°The Longest Daycare¡±. Ralph Sosa been Emmy and Annie award nominated for his work on the Simpsons. Ralph now works in Asia producing and developing properties from concept to pilot.
Presentation Summary
Understanding Comedic animation storytelling and IP creation for a global market
This presentation will delve into how the Simpson¡¯s comedic animation storytelling, and strong characters, can help you create your IP. That can better to connect and retain your audience and reach a global market. Plus, how you can develop comedic stories and scenarios that connect with audience in a crowded market.
Adam Steinman is President and founder of newly formed Mount Royal Films LLC, a global film and television ""format lab"" based in Los Angeles.
In 2023, Adam Steinman signed a development and production deal with Walt Disney Television Alternative.
Under this new deal, Steinman will work in collaboration with the team at Walt Disney Television Alternative creating, identifying, producing, and selling new and existing formats for all media platforms.
From 2010 to 2023, Steinman served as Vice President, Creative, Format, Development & Sales at Warner Bros. International Television Production (WBITVP).
During his WB tenure, Steinman has played an integral role in the development, acquisition and international roll-out of Impractical Jokers, The Bachelor, The Bachelorette, Bachelor in Paradise, Hello Goodbye, America¡¯s Best Dance Crew, Who Do You Think You Are?, First Dates, Back In Time For Dinner, The Gift, Ellen's Game Of Games, Little Big Shots, True Story and The Wheel.
On the international front, Steinman has been responsible for such deals as acquiring the record-breaking Korean hit series, Sky Castle, for WBTV and Berlanti Productions; identifying the Israeli drama, DUMB, acquired by WBITVP for multiple European territories; facilitating the multi-year CJENM/Warner Horizon first-look unscripted deal in 2020; securing a U.S. scripted first-look deal with Korean broadcaster, KBS, and WBTV; the acquisition of the global rights to the Canadian short form series, How to Buy a Baby, which now airs in long form from WB Sweden for Discovery+ and is being adapted for Quebecois audiences; identifying the Thai musical game format, The Wall Duet, for adaptation by WBITVP Netherlands for RTL; and more.
Steinman also helped launch the WB/CBC Canada format incubator, which produced the series, Under New Management in 2018. In 2020, the second WB/CBC format incubator resulted in the competition reality format, YOU GOT THIS!, which was commissioned to series by TVNZ in New Zealand and also aired as a primetime series in Germany for Sat One.
He was instrumental in managing the multi-year TV Asahi co-development deal, and also helped develop and adapt the RTE Format Farm winner, ¡°The Hit¡±, which sold to seven territories including Netherlands, China, Russia, and Scandi.
Presentation Summary
Hollywood's Game Plan: The Rise of Video Game Adaptations in Movies and TV Shows
While working at the ¡®E-Land Group¡¯ for 10 years, he experienced representatives of various brands and E-Land Fashion CMO, and served as the CEO of ¡®Olive Studio¡¯, which oversees IP within the group. Since then, he established the IP commerce 'Young Car Company' in 2021, and is rapidly growing his business with global IP companies such as Disney and Universal and leading domestic companies. At the time of the company's establishment, he was invested in 'Blank Corporation' and is conducting business together.
Presentation Summary
IP Commerce? Key Business Strategies for Professional Use of IP
Everyone wants to make good use of IP, and they want to expand their business through it.
This is Nomad, the author of three best-selling economic/investment books.
I am interested in various fields and founded ¡®Daily Signal¡¯ with many colleagues and seniors and juniors.
There is no way to be good at stocks, but I am investor who believe there is definitely a way to make money well.
The method is an overwhelming amount of study that sets your own investment principles.
I am started as a short-term trader with 5 million won in 2015 and earned 3 billion won in three years and 30 billion won in seven years, and generated 46 billion assets at the end of 2023.
As of July 2024, there are more than 100 unlisted portfolios in stock, including KREAM, SMLAB, Dunamu, Kurly, Yanolja, Tridge, and Stayfolio.
Presentation Summary
Market forecast for the second half of 2024 and the upcoming shift in 2025
The most important investment strategy right now is to break away from inertia. Interest rate cuts and the U.S. presidential election will be significant factors for the second half of this year and next year. If Trump gets re-elected, there is a high possibility that the strong dollar policy and America First approach will be strengthened, but a weak dollar is also possible. Future leading sectors will be software and well-aging bio.
KGDCon
Yongseong Song received his bachelor's degree from the Department of Mechanical Engineering at Chung-Ang University and worked as a researcher in the VR group at the Hyundai Motor Company Design Center's digital design office.
Afterwards, he left the company and worked as a Unity developer, producing games and assets for Unity. His current representative work is SPUM (SOONSOON PIXEL UNIT MAKER) 2D character creation asset, which is being used in various ways by small game developers around the world.
Presentation Summary
How small developers survive in the waves of technological advancement
Every morning, new technologies emerge. As a content creator and service provider, I constantly worry about which technologies to use, whether they will benefit me, and if I will fall behind by not adopting them.
Markus Vahtola holds a Master¡¯s degree in Software, Systems, and Services Development in the Global Environment from the University of Oulu, completed in 2018, with a thesis on user feedback analysis for mobile game improvement. In 2010 he earned M.Sc. in Economics and Business Administration with an extended major in Marketing, focusing on consumer acceptance of interactive services.
Currently, Markus is the Head of Partnerships at Fingersoft, where he drives growth through strategic alliances. Previously serving as CFO and CMO, he contributed to the company¡¯s financial growth and marketing success, leading the Hill Climb Racing franchise to reach 2.5 billion downloads.
As an accomplished entrepreneur, Markus founded Quantum Shake, a mobile game studio renowned for its pioneering cross-platform entertainment with HTML5 in 2015. Under his leadership, Quantum Shake developed innovative playable ads and collaborated with major brands like Dreamworks/Disney and MGM/Amazon, pushing the boundaries of interactive experiences.
An expert in integrating new generation technology into game development, Markus frequently mentors aspiring developers and shares his insights at global conferences to inspire the next wave of entertainment talent. His extensive experience, visionary leadership, and commitment to innovation make him a respected figure in the gaming industry.
Presentation Summary
Innovate, Play, Repeat: The Future in Gaming
Join Markus Vahtola, Head of Partnerships at Fingersoft, as he delves into the transformative power of next-generation technologies in gaming. This engaging session will explore how AI, AR, blockchain, and cloud gaming are revolutionizing game development and player experiences. Markus will highlight significant trends, including personalized gaming through AI, immersive environments with VR/AR, new monetization models via blockchain, and the accessibility of cloud gaming. Learn how these innovations are shaping the future of gaming and be inspired.
Kim Jae-ik graduated with a Bachelor of Science degree in Computer Engineering from Hanyang University ERICA Campus. He has been working at Unity Technologies Korea for two years, where he serves as an Advocate (formerly Evangelist). In this role, he is responsible for promoting the various features and technologies of the Unity engine to the public and helping to resolve any difficulties users may encounter when using the engine.
In addition, he has been running a Unity game development tutorial YouTube channel under the name GoldMetal for seven years, which currently has about 60,000 subscribers.
Presentation Summary
Useful Unity Engine Features and Optimization Techniques for Indie Game Development
The Unity engine provides various packages to help developers implement desired content features more intuitively and quickly. This lecture introduces useful packages and editor features that are too valuable to overlook. Additionally, it covers essential Unity-specific optimization methods for all platforms.Wesley Kuo is a distinguished technology entrepreneur and executive with a robust background in information engineering and business leadership. With a degree in EECS, Wesley co-founded i@Solution, leading the company to a successful merger with Aplix Corporation of Japan at a market valuation of $70 million. Following the merger, he took on pivotal roles as the CEO and Chief Strategy Officer within the Aplix Group, demonstrating a keen ability to steer corporate strategy and operations. In addition to his achievements at Aplix, Wesley founded Ubitus, where he also serves as CEO, further showcasing his capability in leading technology firms from the ground up. In the past years, Wesley built solid growth of Ubitus and became a leader in the cloud game streaming space with partnership with Nvidia, Nintendo, Ubisoft, Microsoft, Sega, and so on. Beyond his executive roles, Wesley is an active angel investor and advisor to startups, offering his vast experience and insights to nurture and guide new ventures in the technology sector. His career reflects a strong commitment to innovation, leadership, and the fostering of entrepreneurial ecosystems.
Presentation Summary
Redefining Next-Generation Gaming Experiences with AI
In the dynamic world of gaming, Ubitus leverages AI to redefine player experiences. Initially using AI for game testing, Ubitus has evolved into offering advanced AI solutions such as UbiArt and Ubi-chan. UbiArt is an AI image-generating tool tailored towards fulfilling designers' needs in creating game characters and backgrounds, thereby enhancing creativity and efficiency. Meanwhile, Ubi-chan, an AI Vtuber powered by Taiwan's LLM, UbiGPT, serves as a ""Live Gaming AI Assistant."" This innovative assistant interacts with players in real-time, offering guidance and discussing strategies during live streams. Ubi-chan's avatar expresses a range of emotions and poses, serving as a lively and engaging companion for gamers.
Chris Hong is a seasoned game developer and entrepreneur with 30 years of experience. His journey in game development commenced in 1995 as a server and backend programmer, leading to the successful launch of over 12 PC/console real-time multiplayer online games and more than 10 mobile games. Throughout his career, he has assumed pivotal roles such as tech lead, tech director, and production director at renowned companies, including Ubisoft, Metacore, Neowiz, Smilegate, and more. Over 15 years, he established and effectively managed three game companies as a CEO, honing a unique ability to balance technical expertise with a keen understanding of the business landscape.
His expertise spans all facets of the game industry, encompassing development, live service, business foundation and management, finance, investment, and valuable overseas experience. With a notable tenure of over 12 years as a professor and lecturer at universities and polytechnics, Chris has delivered numerous presentations and speeches at academic institutions and events.
Chris has recently embarked on a new venture, founding the studio ""CosmoUniverse"" in Helsinki, Finland. This studio specializes in providing consulting, design, and co-development for backend, real-time multiplayer, and live service tech.
Presentation Summary
Global Gaming Ecosystem and the Future of Korean Games: Lessons from Europe
Europe is well-known for prioritizing work-life balance and welfare. While there are many reasons for this, it is largely possible due to their proactive adoption of diverse external solutions and platforms, reliance on external experts, and a work culture that is open and collaborative. Practitioners who are directly involved in tasks have sufficient authority to decide on the adoption of such platforms and methods.Chris Bang has been involved in the initial planning and launch of DSP, SSP, and MMP businesses at iGAWorks and Adpopcorn, and has overseen the ad monetization platform business for approximately 18 years. Currently, he is in charge of the 'ONE AdMax' ad monetization platform business at One Store.
Presentation Summary
Understanding Mobile App AD monetization
This lecture is for developers who are preparing to monetize mobile app ads or are having difficulty optimizing ad revenue. We will provide you with basic prior knowledge for ad monetization in mobile apps and things to check for effective app monetization.Qsun Han founded Sumco Co., Ltd. and served as its CEO from 2016 to 2019, producing Apple Watch and mobile games. In 2019, he joined Krafton's Special Project II, leading Team O2 and spearheading R&D that combined deep learning and gaming. In 2023, the Special Project II team spun off from Krafton to form ReLU Games, where Qsun Han continues to serve as the design team leader. He created the core design for the GPT-based detective game "Uncover the Smoking Gun" in 2023 and produced the game until its official release in 2024.
Presentation Summary
Development of "Uncover the Smoking Gun," a GPT-powered interactive detective game
Initial Idea Sketch:
Presentation Summary
The rise of China indie game market
Influencer Hub
Presentation Summary
Understanding the Media Creator Commerce Market
Jaehyun Kim has been running the 'Jade' channel with 60,000 subscribers on YouTube, 60,000 followers on Instagram, and 5 million followers on TikTok, and the 'Dumb & Dumb' channel with 60,000 subscribers on YouTube and 130,000 followers on TikTok for 8 years, and since 2020, he has contributed to media education by holding various lectures and special lectures on short-form content, channel operation, content planning, etc.
Presentation Summary
The secret to the success of short-form content: How to be chosen by the algorithm!
By identifying and analyzing short-form content videos, you can understand how to be selected by algorithms. By learning how to create effective content for each platform, you can understand the features and functions of platforms such as TikTok, Instagram Reels, and YouTube Shorts. In addition, you can learn various know-how, such as strategies to maximize viewer participation, reflect the latest trends, and use hashtags. Through this, you can improve the direction and content of your channel to achieve continuous growth and successful content creation.
Seo-yeon Park is the representative of the creator and video production studio - Seoyeon CEO.
She is a prominent creator, serving as the dedicated PD for BABGUBNAM, a YouTuber with 1.3 million subscribers, and Taekwondo Creator(TAEKWONCRE), who has 50 million followers.
She operates the Yeon PD channel with 70,000 TikTok followers, 50,000 YouTube subscribers, and 10,000 Instagram followers. As a creator, she is a TikTok ambassador for 2023 and 2024 as a PD for Taekwoncre, she is currently active as an ambassador for the Taekwondo Promotion Foundation and the World Taekwondo Festival.
Presentation Summary
From PD to Short Form Creator: My Growth Story
Since 2018, I have been working solely as a PD for various creators,
After entering Jeju National University in 2019, Song Min-seo completed language training at San Francisco State University and studied marketing techniques using data as a researcher at Stockton University in New Jersey in 2022 with MBA students. and she worked as an intern in the marketing team in Sydney in 2023.
Currently, she is sharing contents on YouTube, Instagram, and TikTok under the theme of Vlog. And she is actively working with 1 million YouTube Longforms and 7 million Instagram Reels as the maximum number of views per individual video.
Presentation Summary
The creator's personality as a content
As the protagonist who leads the content, creators have more power than planning. Neat editing and interesting topics are one of the most important conditions for video content, but consumers do not consume the content if they ¡°dislike¡± the creator who leads the content, even if it is a video with perfect conditions. This phenomenon appears more often in vlog-type contents that deal with daily life than informative contents.Jay Han, the CEO of Five Stones Entertainment, is a leading figure in the South Korean entertainment industry, specializing in the management of foreign artists. Having completed his secondary education in the USA and majored in applied music in college, Han possesses a deep understanding of the arts and a global sensibility. He actively supports the entry of foreign-born entertainers into the Korean entertainment market, leveraging his own experience and knowledge. His efforts significantly contribute to increasing diversity within the domestic entertainment sector and enhancing its global competitiveness, establishing Five Stones Entertainment as a frontrunner in the industry.
Presentation Summary
Dream big Dreams
We are all the protagonists of our lives. Right now, we are creating the content of our lives, living within it, interacting, and communicating with many others. So where is your stage? Is it your room? Or perhaps your studio? No, your stage should be the entire world. Then, who are your audience? Everyone on this planet holding a smartphone could be your audience. How long does it take for your content to reach the other side of the globe? Just the thought is thrilling, isn't it? So, what should you do next? Create content and build your fan base! Everyone on Earth is waiting.
Alpago Sinasi, an international journalist from Turkey, has gained attention in South Korea as one of the country's "busiest foreigners," actively engaging in various fields.
Sinasi is currently affiliated with a foreigner-focused entertainment company in South Korea, where he showcases his talents as a broadcaster, comedian, YouTuber, and author.
Industry insiders have noted, "Sinasi's versatility and passionate involvement are bringing new energy to the Korean entertainment industry."
His wide-ranging activities are considered a prime example of the expanding role of foreign talent in the Korean media market. Experts predict that this trend will contribute to enhancing the diversity of Korean cultural content.
Presentation Summary
The Start of a Global Creator: K-Content
A foreign creator residing in Korea will deliver a 30-minute lecture titled "The Start of a Global Creator: K-Content." He will share how K-Content has played a crucial role in his growth as a global creator, discussing its worldwide popularity and strategies for leveraging it. Additionally, he will address the challenges and opportunities faced as a foreign creator in Korea, and forecast the increasing significance of K-Content in the global content market. The lecture will conclude with a Q&A session.Kwon Min-sung graduated from the Department of Practical Dance at Hallim Art High School and started with TikTok on social media, achieving 1 million on Instagram, 3 million on TikTok, and 300,000 on YouTube in two years. In particular, he became a superstar in Brazil and ended his schedule in Brazil with the best treatment, including invited performances, interviews, TV appearances, and radio commercials. In addition, his career in Korea has featured in many lessons and private lessons, advertising in numerous restaurants, and filming music videos, performing in military units, and conducting interviews at Baekseok University of the Arts. In addition, Kwon Min-sung works as a director with the company vaneta, does many wonderful businesses, and plans to do many more wonderful businesses.
Presentation Summary
Influencer Kwon min sung's short video and Live success story
How did i start as a dancer and then become a influencer?With the start of the video creator in 2013, he started Facebook with dance, and now he is steadily uploading videos with acting parodies.
Presentation Summary
Life is not easy
We are video creators who have to keep making things as if nothing happened if nothing happened.Ahn Juhyun founded influencer MCN VANETA in 2014 to develop and establish the e-commerce market through fostering creators and joint purchases, and is developing products such as beauty and healthcare and distributing SNS. He is also a executive director of the Korea Influencer Content Association. On TikTok, he is working as a secondary character called 'Anmul An-gung-An-gun' with about 1.5 million followers.
Presentation Summary
KACIN with Influencers
Digital content Business Day
Professor Dae-Shik Kim is a professor in the Department of Electrical Engineering, KAIST. He obtained his Ph.D. in Neuroscience from the Max Planck Institute for Brain Research in Germany and completed his postdoctoral training at MIT in the United States. He later worked as a researcher at the RIKEN in Japan, and served as an assistant professor at the University of Minnesota and an associate professor at Boston University in the United States. His main research areas include neuroscience, neuroengineering, social neuroscience, and artificial intelligence.
Presentation Summary
EJ Yoo is an AI Evangelist. He has been delivering lectures more than 20 times a year based on his experience on AI-related topics including AI, ChatGPT, Gen AI, AI Semiconductor, etc. The target audience is various from top executives and middle level managers in large enterprise companies, forums, universities, etc.
He also is the country manager in KAYTUS Korea Which is a world leading AI Sever and Solution company. He joined KAYTUS Korea on May 23, 2023.
He is responsible for x86, AI, storage and software and solutions for KAYTUS Korea.
Before KAYTUS, He was a country manager, at Nvidia Korea for 7 years since May 2016. He was an AI evangelist in Korea and responsible for cultivating the growth strategies to deliver the total Korea enterprise revenues, across all products, customer segments and partner channels. Nvidia Korea AI business has been growing more than 150 times since He joined in May 2016.
Prior to Nvidia, he was Director, at Oracle Korea where he was responsible for sales for Enterprise Manager product, which is DB management solution. Prior to Oracle, he was Director of Sun microsystems as sales director for Samsung for 6 years. While he was in Sun Microsystems as Samsung sales director, the revenue was increased over 4 times, from $17M to $67M, which was over 30% of the company revenue.
Prior to Sun Microsystems, he had worked for HPE Korea as various roles such as system engineer, application engineer, consultant, project manager and consulting director and wrote some IT papers for over 14 years.
EJ Yoo is a purpose & result driven, has a servant leadership and is energetic leader with over 36 years of expertise in IT(HW/SW, Consulting and AI) across Korea. He inspires breakthroughs and has a great track record in managing business, strategic customers and talent development. Also EJ has been contributing to Korea AI industry through coaching, presenting and meeting etc. He is eager to talk with anybody to learn and sharing information regarding AI now days.
EJ Yoo holds a PhD in MIS from Soongsil University and Master¡¯s degree in Computer Science from Yonsei University in Korea. EJ Yoo holds a Korean citizenship and currently lives in Seoul where he enjoys spending time with his family and friends. He also likes playing golf as well as marathon.
Presentation Summary
ChatGPT & Gen AI, The Game Changer of this Era
The AI's Boom, which started with Open AI's ChatGPT at the end of 2022, is spreading to all industries through 2023 creation AI. Most Big Tech companies are investing a lot of money in building LLM foundation models. This year in 2024 is also the year how practically generated AI is applied to everyday life.Sung-jin received a master¡¯s degree in Entrepreneurship from Chung-Ang University and he is in charge of investment and development of startups at SparkLabs and is an adjunct professor at Korea University Graduate School of Future Science & Technology Business, where he is in charge of lectures on startup investment and scale-up
Presentation Summary
AI Industry and Startup Investment Trends
AI technology, a key engine of the future industrial revolution, is driving changes in the global economy, society, and culture as quickly as the Internet did in the past. Global big tech companies as well as numerous startups are creating a new industrial ecosystem by developing innovative AI technologies and expanding their business areas by attracting investment.