HOME > >
Day 1
Day 2
Contents Business Summit
Dr. Jeong-Woo Kil is a graduate of Political Science at Yale University.
His careeer was diverse including diplomat, journalist, entrepreneur as well as politician as an elected member of the National Assembly.
During his diverse occupations his consistent interest has focused on utilizing soft cultural content as a common asset for all humanities. He is currently undertaking programs of cultural ODA by taking advantage of Korean wave.
Presentation Summary
Brand as Content: The Power of Emotional Connection in the Market
-
After nearly eight years as a journalist at The Chosun Ilbo, Jung Kyounghwa joined Toss(Viva Republica) in 2020.
In 2022, she authored ¡®No Ordinary Challenge¡¯, a book documenting Toss¡¯s growth journey.
She currently serves as Head of Brand Communications, overseeing the company¡¯s narrative and external communications.
Presentation Summary
How Does Content Make Money?
Participation in Panel Discussion
"My career has been dedicated to building impactful products across content, community, and gaming at industry leaders like Naver, Kakao, and XLGAMES.
This journey led me to found the travel app 'Triple'.
Today, as the CPO of NOL Universe, I lead a portfolio of platforms including NOL, NOL Ticket, and Triple itself.
Our collective mission is to create the ultimate leisure platform—a single destination where anyone can effortlessly find joy and relaxation."
Presentation Summary
Contents Business Summit: The Future of Content Shaped by AI and Platforms
Participation in Panel Discussion-
Presentation Summary
Brand as Content: The Power of Emotional Connection in the Market
--
Presentation Summary
Contents Business Summit: The Future of Content Shaped by AI and Platforms
Participation in Panel Discussion
Hyejin Park is a broadcaster and the CEO of Daram Publishing, dedicated to sharing stories about people and the world.
A former MBC announcer, she served as the main anchor of News Desk (2004–2009) and hosted a wide range of programs in culture, entertainment, and radio. Since 2014, she has been active as a freelance broadcaster, hosting concerts, discussions, documentaries, and major ceremonies.
At the same time, as the head of Daram Publishing, she continues to carry forward the power of storytelling she long conveyed through television—now through books.
She plans and publishes works in literature and the humanities, striving to record and share knowledge and wisdom.
The name ¡°Daram¡± reflects her wish to collect good stories like a squirrel gathering acorns and turn them into books.
Just as an acorn grows into a great oak tree, she believes that good books can take root and grow into something enduring in the hearts of readers.
Presentation Summary
Contents Business Summit: The Future of Content Shaped by AI and Platforms / How Does Content Make Money?
Participation in Panel DiscussionCurrently serving as Executive Vice President of Global Business at SAMG Entertainment, Jay Bae leads the international expansion of the company¡¯s flagship IPs, including Teenieping. Previously, he headed Global Music Partnerships at TikTok HQ and was one of the founding members of TikTok Korea, playing a pivotal role in bringing K-content to global platforms.
Presentation Summary
How Does Content Make Money?
Participation in Panel DiscussionCU Innovation Forum
Tark Yongseok currently serves as President of Gyeonggi Content Agency (July 2023 - Present). He holds a Master's degree in Journalism from Chung-Ang University Graduate School of Mass Communication.
His major career experience includes serving as Managing Director at CJ E&M (March 2011 - November 2013), Managing Director at CJ HelloVision (November 2013 - January 2019), and President of Gwangju Information & Culture Industry Promotion Agency (February 2019 - February 2023)
Presentation Summary
The Future of Content Creation with AI: New Tools, New Language
Panel Discussion
Kim Chan-dong completed his doctoral coursework in Intellectual Property Law at Inha Universityand has been conducting research on copyright laws and policies at the Korea Copyright Commissionfor 23 years.
Since 2023, he has been leading the AI Copyright System Improvement Working Groupto address emerging copyright issues related to artificial intelligence.
Presentation Summary
The Future of Content Creation with AI: New Tools, New Language
Panel Discussion
With over ten years of experience in TV commercial and branded content production, the producer focuses on generative AI–based video creation and serves as CEO and Head of AI Production at column and BLUELABS, studios he founded.
Through diverse projects in advertising, animation, and original IP development, he continues to expand the boundaries between technology and creativity. His works have been selected and awarded at major AI film festivals in Korea and abroad, presenting a
new model of hybrid production that fuses traditional filmmaking expertise with advanced AI technology. Currently, he leads column and BLUELABS in developing distinctive visual content and globally competitive IPs that define the next generation of creative media.
Presentation Summary
The Future of Content Creation with AI: New Tools, New Language
Panel Discussion-
Presentation Summary
The Future of Content Creation with AI: New Tools, New Language
Panel DiscussionKGDCon
Dr. Baro Hyun is the Founder & CEO of LunaTone Inc., a Japan- and Korea-based company driving innovation at the intersection of gaming, education, and cultural content. A former aerospace engineer turned global content strategist, Dr. Hyun has built programs for governments, universities, and international organizations—while also collaborating with leading industry players such as Riot Games, The Pokémon Company, and T1.
His initiatives span award-winning digital tourism projects, workforce development programs, metaverse-based education, and AI-powered game production—bridging local culture with global platforms. He is the author of Demystifying Esports and serves as an Adjunct Assistant Professor at Temple University Japan.
Dr. Hyun earned his Ph.D. in Aerospace Engineering from the University of Michigan and began his career as a senior researcher at Hyundai Motors R&D. Before founding LunaTone, he established and led KPMG Consulting Japan¡¯s Digital Content Advisory practice, advising clients such as Japan¡¯s Ministry of Economy, Trade and Industry (METI) and the Japan Esports Union (JeSU). Today, he works across private and public sectors to co-create future-facing ecosystems that empower the next generation of content creators, technologists, and cultural innovators.
Presentation Summary
Designing Playable Ecosystems: Culture, Workforce, and Community Through Games
What happens when games, esports, and digital content become the connective tissue between regions, generations, and industries?
Sihwan Jang received his Master¡¯s degree from the Graduate School of Information Security at Korea University and has been with the Electronics and Telecommunications Research Institute (ETRI) for 13 years.
He has conducted extensive research in the field of game artificial intelligence, covering not only theoretical foundations but also practical industrial applications.
His major research interests include large-scale simulation data analysis, adaptive NPC design, and the development of strategic AI using reinforcement and imitation learning.
Currently, he serves as the principal investigator of a national R&D project on game AI, where he is leading efforts to establish standards for next-generation intelligent game technologies and to strengthen collaboration between industry and academia.
He also works closely with domestic and international organizations, contributing to innovation in the gaming industry and to the advancement of future artificial intelligence technologies.
Presentation Summary
A Love for Games and the Encounter with National R&D
This lecture begins with a childhood passion for games, first nurtured in arcades, and introduces development cases from game AI projects carried out at government-funded research institutes in the field of science and technology.
Kwon Min-seop is an ML engineer who has been in the ML team of Nexon Games IO Headquarters since 2020 after receiving a master's degree in visual engineering from Sogang University Graduate School of Imaging.
The ML team is conducting several ML studies to help develop Blue Archive and Project RX.
Presentation Summary
Prompt engineering guide to better use LLM for game developers
The recent development of AI is also having a big impact on the game industry.
Patrick Rose is a holistic Product Strategy Consultant and Games Researcher, combining game design, user psychology, analysis, and business strategy in his
work. He collaborates with studios and publishers worldwide to improve design, player retention, monetization, and sales. As Head of Product, Business
Analyst, and Games Researcher at companies such as Bandai Namco and Gamigo, he contributed to globally recognized brands including Elden Ring, Dark
Souls, Tekken, One Piece, Naruto, The Witcher, and Cyberpunk 2077.
Patrick Rose is a holistic Product Strategy Consultant and Games Researcher, combining game design, user psychology, analysis, and business strategy in his work.
He collaborates with studios and publishers worldwide to improve design, player retention, monetization, and sales.
As Head of Product, Business Analyst, and Games Researcher at companies such as Bandai Namco and Gamigo, he contributed to globally recognized brands including Elden Ring, Dark Souls, Tekken, One Piece, Naruto, The Witcher, and Cyberpunk 2077.
He specializes in applying psychological frameworks to game design, helping teams create products that are not only profitable but deeply engaging.
His consultancy supports developers across AAA, free-to-play, and Web3 projects, with collaborations involving Wizards of the Coast, Starbreeze, and Ubisoft.
Patrick also brings strong cross-cultural expertise, helping Asian publishers from Korea and Japan succeed in Western markets by adapting game design, user experience, and monetization strategies to regional player expectations.
He further supports indie studios worldwide as a mentor through various mentorship programs and incubators.
Patrick regularly speaks at conferences worldwide and teaches his signature course The Art of Irresistible Game Design (www.patrickrose.io/course).
Driven by a passion for human-centered design, his mission is to help studios build games that engage players to the max.
Presentation Summary
From Fear to Flow: The Psychology of Horror Game Design
Why do we choose to be scared?
Jaeho graduated from the Department of Electrical Engineering at Seoul National University and has built a 24
year career in the game industry.
After working as a game programmer and game producer, he is currently employed as an AI researcher at Neowiz.
Presentation Summary
Exploring the potential of dynamic difficult adjustment(DDA) using AI.
Instead of creating an AI that surpasses humans like AlphaGo, is it possible to develop an AI that provides an enjoyable Go experience for players?
Heesu Suh graduated from the Department of Computer Science and Engineering at Seoul National University and founded Eleven Dot Studio, where he creates games that utilize AI technology.
His first title, Mart Mayhem, became a major topic among game streamers immediately after launch, surpassing 150,000 cumulative players and demonstrating the potential of AI-based interactive narrative games.
He is currently preparing a more sophisticated open-world sequel, focusing on creating dynamic gaming experiences that change based on player choices.
Presentation Summary
How AI is Transforming Game Storytelling
This presentation explores various traditional approaches to designing interactive narratives and their limitations, examining how AI can complement and expand these methods.
A graduate of Kyunggi High School and a student of the Department of Communication at Yonsei University, this speaker co-founded Animu. He then entered the game industry, where he served as a planning team leader and PD/PM for various well-known games at companies like Nexon and Neowiz.
He was involved in the world's first free-to-play game, QuizQuiz (Qplay), as well as FIFA Online 2, Kingdom of Hero, and Zoids. He never rested on his past successes, constantly taking on new genres and platforms, and consistently delivered results no matter the situation.
Based on his extensive experience and expertise in the gaming field, he founded Anchor Node with fellow veteran developers to innovate game development using AI technology. He is currently providing services through GameAIfy.com and actively showcasing games produced with AI technology.
Presentation Summary
Game development innovation driven by AI
Game development is an advanced, technology-intensive industry, but it's also a highly labor-intensive one.PGC
-
Presentation Summary
-
--
Presentation Summary
-
--
Presentation Summary
-
-
Juyeon Lee, Senior Vice President of APAC at Xsolla, is a dynamic leader shaping the future of gaming and digital commerce across Asia-Pacific.
With a career that spans leading roles at global companies such as Garena, Nexon, Netmarble, and Xsolla, she has built a reputation for driving business growth through strategic partnerships and market innovation.
Known for her deep understanding of the gaming ecosystem, she has been instrumental in bridging international game publishers with local audiences through creative monetization and distribution strategies
Presentation Summary
Bridging The Gap: How To Crack The East Meets West Code
Both Eastern and Western studios have had a tough time trying to work out how to achieve success in the opposing market, but it isn't impossible to do so.-
Presentation Summary
How Different Are UA & Monetisation Strategies In Eastern And Western Markets?
Join us for an exciting panel where we will discuss what monetisation and user acquisition methods work in Western and Eastern markets.-
Presentation Summary
STOP WITH THE HERO COMPLEX: Shipping Is Mandatory; Suffering Is Optional
--
Presentation Summary
East vs West: How To Balance Player Needs & Expand Your Bottom Line
--
Presentation Summary
Bridging The Gap: How To Crack The East Meets West Code
Both Eastern and Western studios have had a tough time trying to work out how to achieve success in the opposing market, but it isn't impossible to do so.-
Presentation Summary
Will AI Truly Help In Game Creation?
Under the name VARCO GameAI, we strive to augment the creativity of game creators.-
Presentation Summary
AI, UGC, and IP: Building Global Playgrounds for the Next Era of Games
User-generated content (UGC) has always reshaped gaming—from early mods to today¡¯s billion-dollar platforms. Now, AI is accelerating this shift, enabling anyone to create characters, art, and even fully playable worlds. But AI-generated content also raises urgent questions: Who owns it? How should platforms license or restrict it? And how can developers embrace AI-driven creativity without triggering IP disputes?-
Presentation Summary
Are you ready to go Global? / Live Ops
Expanding beyond the local market is every developer¡¯s dream, but true global success requires more than just translation and distribution. This session highlights the essential checkpoints every studio should consider before launching worldwide:-
Presentation Summary
The Growth Track / Game Maker Insights
14:50 - 15:30-
Presentation Summary
Smarter Games, Smarter Agents: The Future of AI in Play and Beyond
AI agents are no longer just background features in games—they are reshaping how we play, design, and even understand intelligence.
Sundong is an Assistant Professor at GIST and the director of the Data Science Lab.
He sees leading a lab much like playing a strategy game—building a guild, mentoring diverse players, and coordinating strategies to tackle complex quests.
His research focuses on human-like AI, spanning neuro-symbolic reasoning, program synthesis, and reinforcement learning.
Presentation Summary
Smarter Games, Smarter Agents: The Future Of AI In Play And Beyond
AI agents are no longer just background features in games—they are reshaping how we play, design, and even understand intelligence.-
Presentation Summary
Smarter Games, Smarter Agents: The Future Of AI In Play And Beyond
AI agents are no longer just background features in games—they are reshaping how we play, design, and even understand intelligence.
Alex W. Choe is a New York attorney based in Tokyo, advising Wizards of the Coast on legal and compliance matters.
He partners with internal stakeholders to navigate commercial, regulatory, and IP challenges in developing and distributing digital and tabletop game products.
Before joining Wizards, Alex served as corporate counsel at Bandai Namco Entertainment and practiced at international law firms, advising entertainment and technology clients on cross-border development, licensing, financing and M&A transactions, and data privacy.
Drawing on experience in both physical and digital launches, he helps game companies bring innovative products to market responsibly and at global scale.
Presentation Summary
Getting Deals Done: Negotiating IP Crossovers Across Borders
Worldwide IP crossovers are exploding.-
Presentation Summary
Bridging The Gap: How To Crack The East Meets West Code
Both Eastern and Western studios have had a tough time trying to work out how to achieve success in the opposing market, but it isn't impossible to do so.-
Presentation Summary
Reinventing Mobile Game Publishing Through AI & Demand-Driven Design
--
Presentation Summary
The Data-Driven Gamer: Unlocking The Future Of Community, Beyond The Game
How community building in games have shifted and how data has become crucial in the process.-
Presentation Summary
Past Present Future Of Cookie Run IP
--
Presentation Summary
How Different Are UA & Monetisation Strategies In Eastern And Western Markets?
Join us for an exciting panel where we will discuss what monetisation and user acquisition methods work in Western and Eastern markets.
Simon Lim is the Founder & CEO of This Is Game (TIG) and a veteran journalist with over two decades covering the Korean and Asian games industry.
He has judged the Gamescom Awards since 2016. As a digital-media pioneer, he built leading gaming channels on Facebook, X, and YouTube.
He also served as a strategic advisor to 17173, China¡¯s largest gaming media platform, and has forged international media partnerships with Thisisgame Thai, 17173, Gamelook, Bahamut, GameK, and QooApp.
His current focus is the evolution of game markets and key players across Korea, Southeast Asia, and other global hubs, turning pivotal inflection points into practical frameworks for sustainable ecosystems.
Presentation Summary
Shift From Mobile To Steam & Console: The Changing Landscape Of Korean Game Development
--
Presentation Summary
Bridging The Gap: How To Crack The East Meets West Code
Both Eastern and Western studios have had a tough time trying to work out how to achieve success in the opposing market, but it isn't impossible to do so.-
Presentation Summary
Bridging The Gap: How To Crack The East Meets West Code
Both Eastern and Western studios have had a tough time trying to work out how to achieve success in the opposing market, but it isn't impossible to do so.
With a background in psychology and over four years of experience in mobile advertising.
Works closely with both gaming and non-gaming developers to enhance their monetization strategies and unlock new revenue opportunities.
Passionate about bridging user experience and performance through creative, data-driven ad innovation.
Now is the head of publisher relations at GeeMee.
Presentation Summary
Turning Play Into Performance With Gameplay Ads
As gameplay and advertising increasingly merge, interactive playable ads are becoming a transformative force in mobile monetization.